Happy Birthday to Kathy Acker, a dead woman.
I hereby induct her officially into the hallowed halls of Whateverism.
A quote from her posted on Facebook was her statament that her mission was “Be a warrior for something.”
I’m more like “Be a warrior… or something.” But you know, whatever.
(Source: brbnightmares, via )
Nintendo 3DS: Cosmic Black GIVEAWAY!
Hey guys as promised here is something I got that I want to share with you. =] I’m going to be honest and say that I don’t have too much use for this thing, so I would love to pass it onto one lucky follower. I know this is a messed up way to gain publicity, but with more support I will be able to get more awesome stuff out to you guys like this.
As for the Pokéwalkers, I was planning on doing an Ash thing with six of them (the sixth being the one I actually own) but decided not to. So I don’t need them anymore.
THE RULES:
- You must be in the U.S.
- You must be a FOLLOWER.
- You must REBLOG this post, that will be your entry. LIKING the post will also count as an entry but is entirely up to you.
- Winners: you will have 24 HOURS to message me back after I message you,or I will just pick again.
- People who don’t win: Be sure to stay tuned to see what else I’ll be giving away!
- Contest will end August 20, 2011 at 10PM PST. Winners will be selected the morning after.
HOW WINNERS WILL BE SELECTED:
- I will copy and paste the notes into Word. I will number the notes. Then, I will use Random.org to pick the result. After finding someone through the notes I will check to see if you are following me.
Runner-ups will recieve 1 of 5 Pokéwalkers!
Good Luck everyone, and be sure to leave something in my ask box if you have any questions.
Winsor McCay, a full “Little Nemo in Slumberland” strip, taken from the collection Little Nemo in Slumberland, So Many Splendid Sundays
Appearing in newspapers from 1905 - 1914, “Little Nemo in Slumberland“‘s fantastic imagery and playful use of the form of comics serves as an important influence for generations of comics and cartoons. Jeet Heer discusses McCay’s practice and place in the history of the world of comics in the Virginia Quarterly Review:Created in the wake of the Chicago Columbian Exposition of 1893, Little Nemo was as much an architectural fantasy as a fairy tale. McCay delighted in creating pristine fictional palaces, rich in colonnades and endless hallways. Like a child playing in a sandlot, he also took pleasure in tearing down what he had so quickly created. The fertility of McCay’s imagination is both daunting and troubling. His mind moved too quickly to linger over his own creations too long. His need to create a quick succession of fresh images gives his work the rushed unreality of dreams, and sometimes the insubstantiality of dreams as well.
McCay’s most important innovation as an artist was his close attention to movement. Half a generation before McCay, the photographer Eadweard Muybridge had already revolutionized our sense of how bodies move through space with his time-lapse studies of horses. McCay never directly copied from photographs, relying instead on his remarkable eidetic memory, but he internalized the lessons of Muybridge. All of McCay’s characters, from flying mosquitoes to scampering little boys to trotting horses, move with the fluency of life. Because comics are a succession of images, frozen when seen in isolation but moving as we read the page, McCay’s attention to motion brought to the foreground the distinctive aesthetic of the art form.
McCay’s reliance on memory as his chief storehouse of images is further evidence of his deep insight into the nature of comics. Chris Ware, a sharp theorist of art as well as a greatly talented cartoonist, has repeatedly argued that comics are memory-drawings rather than life-drawings. “A cartoon is not an image taken from life,” Ware notes. “A cartoon is taken from memory. You’re trying to distill the memory of an experience, not the experience itself.” Unlike a painter or an illustrator working in front of a model, a cartoonist is drawing images in sequence that must possess narrative flow. Memories, which are fleeting images in a hazy sequence, are the closest cognitive parallel for how comics work. (Dreams, of course, are nighttime memories, sharing the sequential fuzziness of retrospective thought.)
Click through for a larger image.
I first saw Dulce Pinzón’s “Superheroes” photography series (online, via Tumblr) right around the same time as Dina Goldstein’s “Fallen Princesses” series (also via Tumblr). The coincidence served as an interesting juxtaposition, as they both feature costumes embodying (very gendered, western) fantasies in order to challenge common perceptions. They work in opposite ways, however: Pinzón’s superheroes serve to use the fantasy to highlight and uplift the heroic work of Mexican Immigrants (each photo is accompanied by text stating the subject’s job and how much money he or she sends home to Mexico per month) — the costumes serve as metaphors for the hard, often unseen work that each does. Goldstein’s princesses, however, are using what are to be understood as real life settings in place of the fairy tale ones, challenging the happy ending each myth peddles (however unevenly — Princess Jasmine’s war-zone “real life” is unrealistically outlandish). Seen in tandem, the photo series comment on the power of the fantasy (and the fantasy’s costume) to sell us notions of power, gender roles, and other social conventions.
The arithmetic is easy. Two producers-cum-rappers, two Japanese designers, one house of high fashion. Between them five configurations of fame. But of course that can’t be only what’s important.
Kanye West x 村上 隆
Collaborations between multitalented and…
Dream Theater
by Aldrin CalimlimPaprika (2006)
D: Satoshi Kon
S: Megumi Hayashibara, Katsunosuke Hori, Tōru FuruyaOne might be forgiven for accusing Christopher Nolan of stealing much of the dream logic that governs Satoshi Kon’s fantastical film, Paprika, and using it as the underlying conceit of his latest blockbuster, Inception, which Paprika predates by no more than four years. While Nolan, speaking in promotional interviews and contributing to production notes, seems to have never seen Kon’s animated feature, both films curiously share a good number of props and elements in common: collapsing nightmares, subconscious detectives, repressed hopes, shattered images, maddening anxieties, and most important, communal and multileveled dreams.
Like most motion pictures done in the manner of anime, Paprika is set in the vaguely foreseeable future. Joint advances in electronics engineering and psychotherapy have led to the invention and further development of a device that lets physicians enter the dreams of their patients and, subconsciously, gradually rid them of their psychic tensions and maladjustments. Known as the “DC Mini” and touted to represent “the hope that shines on the new horizons of psychiatric treatment,” this device is yet to be legally approved and mass-produced (only four prototypes are currently in use) and only a handful of persons, including Dr. Torataro Shima, the wise old chief of laboratory, and Dr. Kosaku Tokita, the obese and child-at-heart genius inventor of the DC Mini, have access to its capacity and proper knowledge of its operation. Foremost among this exclusive group of scientists, though, is Dr. Atsuko Chiba, a beautiful psychotherapist whose technique of treating patients involves infiltrating their dreams while assuming the persona of her younger dreamworld alter-ego, Paprika.
Paprika is quite literally the proverbial “girl of one’s dreams” to many of the patients whose dreams she penetrates. She might also be a minor, if also a bit too literal, example of a “manic pixie dream girl” since she, in a rather twisted sense, teaches patients—to borrow a portion of the definition of said type of character by film critic Nathan Rabin—“to embrace life and its infinite mysteries and adventures.” Attractive, affable, and astute, she sports a flaming mop of hair and a lively disposition that recall her namesake condiment. In a dream shared with Paprika, one is, more often than not, hard-pressed to hold out against her well-intentioned suggestions.
It’s this combination of intelligence and charm that is put to the test when one of the DC Minis is stolen. In the hands of dutiful and professionally trained individuals like Atsuko, the DC Mini proves to be a valuable instrument in helping patients overcome their psychological problems, but in the hands of corrupt and technologically savvy terrorists, it becomes a lethal weapon capable of manipulating the dreams of other people. Before long, Shima is driven to insanity by a strange “daydream” and attempts to commit suicide and Tokita gets trapped in an equally strange dream and adopts the body of a toy robot. It’s up to Atsuko/Paprika to catch the thief, reestablish the line separating dreams and reality, and save the world, preferably before bedtime.
If this sounds dizzying and nonsensical, it’s because it is at first. Paprika, based on Yasutaka Tsutsui’s 1993 landmark science fiction novel and adapted and directed as it was by the virtuosic Kon, is suffused with numerous incongruities that stress the film’s central battle between order and chaos and, oddly enough, emphasize the possibility of finding meaning in the mundane. Here a surreal parade of supposedly inanimate objects, such as a refrigerator, a fire hydrant, and a replica of the Statue of Liberty, among many others, now mobile as though bipedal, is a frequent occurrence. So is the haunting image of a violent but poker-faced Japanese doll. So is the suggestion that dreams are no different from cinema and the Internet in their treatment of people’s repressions. And so are incoherent sentences like “The sign is good fortune. The ceiling fan brings a message releasing epithets,” and “The dense forest turns into a shopping district. The 24-bit eggplant will be analyzed,” enthusiastically announced by characters whose dreams are invaded and comically reminiscent of the similarly disruptive and perplexing one-liners in Don DeLillo’s postmodern novel, White Noise, which, incidentally, also deals with how people absorb and process information. With Paprika, Kon reminds his audience that words and symbols, whether encountered in the distorted planes of dreams or in the broad daylight of reality, as well as icons, personal and political both, are more than capable of defining—and destroying—a person.
Paprika echoes most of the themes Kon cultivated in his previous films. In its essaying of the precariousness of a double life and the merging of fact and fiction, it closely resembles his directorial debut film, Perfect Blue, and his follow-up, Millennium Actress. To a lesser extent, its strange milieus parallel the idiosyncrasies of the characters in Tokyo Godfathers. But to compare Paprika with Nolan’s Inception, which in hindsight is nothing more than a set of five action/fantasy/adventure films cleverly interlaced to transmit a semblance of functional harmony and reduce their individual levels of stridency, in order to get a handle on this wildly imaginative animated film’s flair and exuberance is to do the late visionary director and his work a mild disservice. Paprika is in a league of its own. It is a truly bravura cinematic creation, a Mobius stream of (sub)consciousness, a landscape where truth and reason are found nowhere and everywhere.
Master of pop decay and nauseatingly bright color Takeshi Murakami’s current exhibition at Chateau de Versailles is the current must-see event in the art world. And honestly, wouldn’t you love to see these katamari of delight set against classic French decadence?
celinemealone asked: I just swooned.
Thats all I hope for. I tried adding you on facebook a while back but you turned me down. Should I try again?
